Infernal Executioner

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Juras rodionovas ue44
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UE4 cloth simulation and physics driven chains example

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This is my interpolation of a concept by Antonio J. Manzanedo. I explored some of the more techinal possiblities within Unreal Engine 4 when it comes to setting up a game character. All the chains are physics driven and the skirt is simulated in real time using UE4's cloth tools. Environment assets, lighting, rigging and animation was done by me. The project was completed in roughly one month.