Infernal Executioner

This is my interpolation of an amazing concept by Antonio J. Manzanedo, check out his incredible work here! https://www.artstation.com/ajmanzanedo. I decided to take it further than I usually do with my other work, and created an environment, animations, and a short real time cinematic inside Unreal Engine 4. The project was completed in roughly one month.

All the chains are physics driven and the skirt is simulated in real time using UE4's new cloth tools.

Big thanks to my friends and classmates at Futuregames for giving me feedback through out the project!

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